Have you heard of Glitch?
I hadn’t either before I attended the Creative Mornings talk earlier this month, where the co-founder of Flickr Stewart Butterfield presented his new project, a social game called Glitch.
As soon as I got home I requested a space as a beta tester, and it took a few weeks to come but it did come. In a nutshell, Glitch is a task-based social game with elements of RPG. You collect things, sell them for money or make other things with them, fulfill quests and learn new skills. You can customize your character by getting new hairdos, clothes, accessories, etc.
It’s also a social game: you can make friends, exchange or give items, visit poetry gatherings, sell your stuff on auction and travel as a group. I haven’t played too much with the social part of it though.
It didn’t take me very long to fall in love with Glitch. The visuals are stunning, the writing is imaginative and irreverent at the same time and the quests are engrossing. I’ve collected more pieces of grain than I can count…
Glitch is a great example of an online game that doesn’t take itself seriously. It’s suitable for both kids and adults and I could see myself playing quite a bit on it (I’ve accumulated more than 11 hours in my first 10 days).
It’s hard to give it a full-on review as the game is currently closed for an update (which means that I’ll lose all my progress). But the little time I spent on it really intrigued me, and I look forward to seeing the completed version when it officially comes out.
Are you a beta tester on Glitch? What do you think?